I know about next Anti-Aliasing techniques:
MSAA – Multi-Sampled Anti-Aliasing
SSAA – Super-Sampled Anti-Aliasing also called FSAA
FXAA – Fast Approximate Anti-Aliasing, some good resource and this pdf
CSAA – Coverage Sample Anti-Aliasing
SMAA – Subpixel Morphological Anti-Aliasing
MLAA – Morphological Anti-Aliasing (OpenGL implementation)
If you know any other which is not in list, please write below in comment.
I will add them to list and links on page with description.